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#1
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Your Battle will commence at 1045h. You must Be at your HeadQuarters before you enter the Battlefield for play for brifing from your Commanders and Event Staff.
Your objectives, as a Corporation, a Team or an Individual are:
Your first mission is due to commence at 1045h, thereafter missions will come every 30minutes, from 1100h. These missions are important to your overall victory; fail to attempt them at your own peril. Unless otherwise stated, mission completions will reward your Corporation with $25,000,000 cash. Missions can last anywhere between 30 and 60min. Check mission times to avoid attempts at the wrong times and for the wrong durations.
Diamond Ore crates are scattered throughout the field. They are worth $10,000,000 each. You want to find them and protect them. They CAN be stolen. Any found must be handed in to your HQ Marshall between 1530 and 1500h. At 1530h the Ultimate Marshall will collect the Scores handed in. Any DOCS handed in after 1550h will NOT be scored. NOTE: DOC’s can NOT be taken out of bounds; this includes your Corporation’s Field Hospital. They must remain inside the Quarantine Taped area of play until 1530h, where they are to be cashed at the safe area, at the specified time, near the END of the day.
It is suggested that a small squad of Troops are assigned with the focus of collecting Intel. These troops are to collect images, by use of a camera of strategic areas of the battle field. There are 10 locations that will be posted in your HQ, scoring $2,000,000 each with an additional $10,000,000 if all are collected. BONUS: A successful image of a listed enemy commander IN the Battle Zone will score your team $10,000,000. (This can only be claimed once during the battle.) ONLY the Locations Listed at the HQ
There are many props on the game. Retrieval of certain props will gain your team extra points. Please refrain from shooting at props, items, and signs, as they MAY become unreadable, and thus making them useless. NOTE: the Retrieval of NON specified props for YOUR Corporation’s missions will result in a fine to your Corporation of $25,000,000. Props designated to your Army will be marked with your Corporation’s colour on.
A Head Quarters/for your corporation has been set up on the edge of the Battle Zone. This HQ also incorporates your Field Hospital. You will be assigned a Peace Keeper, who will be your contact with The Brain. Note: you may NOT order airstrikes on the opposition’s HQ.
Holding territories is vital to your corporation’s interests. There are THREE Hold and Control points in total, these are: O.D.Base, Obmar Village and Westumbo City. Which ever team’s colour is showing as in control on the hour and each 20mins from the hour, will receive the cash. Ignoring this valuable resource may be hazardous to your overall takings. The objective held is worth $10,000,000, every 20mins. The Times for scoring are as follows: 1100h 1120h 1140h 1200h 1220h 1240h 1300h 1405h 1420h 1440h 1500h 1520h 1540h 1550h
Sniper kills cannot be re-spawned by a medic. ONLY the locations listed in the HQ will be Scored will be scored Targets at locations are worth $4,000,000 to the respective team. An additional $5,000,000 will be awarded if ALL 5 are hit. You have until 1600h to complete. Note A bounty worth $10,000,000 is available at any time for a sniper hit on an opposing Commander. This can only be achieved once during the battle.
• To successfully blow a structure. Your Spec Ops Demolitions Squad (SODS) Must correctly wire the demo box to the buildings, structures or vehicles they wish to blow, and set off as per their briefing Note: You may also, if you have the correct device, 'Paint' the target with a laser and call in an Air Strike to destroy your objective. Grenades. Grenades may be used as an elimination tool. To successfully eliminate an enemy soldier by using a grenade, the grenade must be primed, and thrown in the direction of the enemy you wish to eliminate. If close enough, the grenade will propel paint at the enemy. A successful elimination will be indicated by a splat of paint, roughly the size of a 5p coin. Grenades can be used to eliminate multiple troops. In the case of Operations in Built up Areas, a grenade can be thrown into a building (four walls and a roof). Any players that fail to leave the building before the grenade is detonated will be eliminated. Claymores and Improvised Explosive Devices (IED’s) If you trip a claymore, you will be eliminated, along with any player within a ten foot direct radius. Play fairly. ‘Claymore Kills’ cannot be revived by a medic. If you trip a Claymore, you will also set off GREEN SMOKE, this will, unfortunately, signify your death. Bomb Disposal ANY player that has the ability to defuse/disarm and explosive may attempt to do so, using either an issued pair of snip cutters, or a pair they own themselves. Last edited by TheGurkha; 02-23-2010 at 10:26 AM. |
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#2
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As you are aware, your Corporation will reward you with various amounts of cash for the completion of missions. Your ‘score’ will reflect your profit that you make throughout the battle. Whichever Corporation has the most profit margin at the end of the day’s battle will be declared the winner. You may spend cash on products listed in the ‘Purchase List’. Spending cash, can earn you cash. Bear in mind that intel is constantly changing, so it MAY be out dated. Use your money wisely, each battle as it will effect your Annual Profit Margins The Brain A previously unknown character, The Brain has recently surfaced in the conflict. The Brain feeds the gears of war and the flow of money to High Stakes Corporations such as yours. He can make pretty much anything happen, for a cost. Purchase List: Arms Deals Item. Effect. Cost. Air Strike: An Air Strike on $10,000,000 a designated location to wipe out ANY player in the area. Players will have a five second warning. Chinook Airlift: A safe passage for a single $10,000,000 Player from one location to another. (Locations MUST) be specified at the time of purchase. Note: only ONE ‘Chopper’ will be in play at any one time on the arena. Reinforcements Bring forward your Army’s next Re-spawn window $5,000,000 so that you may reinforce existing troops. Note: Using this perk will REMOVE your next Re-spawn window Intelligence Deals Intel: The last known location of a $5,000,000 Diamond Ore Crate (1-10) Note: Crate may have been removed by opposition / friendly forces. Spy Report: The briefing for the opposing teams $10,000,000 NEXT mission Pin Point Accuracy: In reference to missions that do not $5,000,000 specify the exact known location of an item or feature, this special request can gain the buyer the exact location. (Unlimited use) The Brain can be contacted via your Army’s Peacekeeper. He will only do Intelligence Deals face to face and will have a Chinook ordered in to pick your commander up from your HQ, and will have you dropped back, free of charge . He deals in cash only, and must be paid before giving you any information. For Arms Deals, The Brain does not deal directly with anyone. Any item wanting to be purchase from the Arms Dealer Menu must be made with your Army’s Peacekeeper and he/she will settle the deal in your Corporation’s HQ/Field Hospital, after clearance from the Brain over a secure line. |
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#3
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3 quick questions spring to mind
Medics how many? Normal rules ? Option to buy extra medics taken away? Lunch are we having one? Hows that work for whoever is at the bottom end? Huge map but only 3 H&C's whats that about?
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Die Laughing |
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#4
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I quite like the idea of only 3 H&Cs mate - it concentrates the action in the middle which is good in my book.
Good question about lunch - please say we're having one! |
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#5
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Quote:
Hi! im just writing up the Medic Info in a new thread. The Lunch will be a 45min break, starting at 1300h. Game commences at 1400h, i say 45mins, to give people enough time to chrono, refil gas/paint etc! In ref to food, it will be ordered in the morning then delivered to the HMC Staging area hot. Drinks and Snacks will be available throughout the day. and there are 3 H+C's to keep the play steady, the numbers are not huuuge either! |
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#6
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Does only having 3 H & C's mean that it makes it harder for HMC to regain ground financially as less points are available?
Just curious. Cheers Gambit
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'Eat This...Mon Ami !' |
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#7
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just means HMC wont have to move once we get to the HC because we have no worrys of any other HC
Sorry USDECan we order McDs and get it delivered to us ? or is that cheeky?
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Scott 'Brown' Munro UK Asylum Div1 #5702 G5 Productions Looking for the coolest headgear in paintball? Buy Hektic Headwear |
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#8
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no chance of the recon points before sunday?
and a new map?
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HMC
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#9
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Yeh, but usde are tricky buggers, & dont 4get it!
![]() ![]() ![]() ![]() LOL
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U.S.D.E. Rulz! Remember we can, no, will WIN! ![]() www.gadgy-tronix.co.uk / www.ukwebsolution.com |
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#10
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liking it gurkha, liking it :-)
one quick question. and you obviously have the right to not answer. you mentioned in july's DRF (and demonstrated it with the SNEAKY intel point in op diamond) that the intel points will from now on not necessarily just be stuck on trees. given that's always been the norm up till now, if you're going to be more crafty, can we have a heads up that we shouldn't expect them to be obvious?
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U.S.D.E. - Hidden & Dangerous more guns and toys than you can shake a really big stick at (listen to my bands music at www.mivvi.co.uk) |
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